This panel seeks papers on any aspect of video games and their influence on and function within society. Of particular interest are examinations of the potential of video games for education, moral and ethical influence, and behavioral conditioning as well as studies of gaming communities, gamer agency, and gamer identity, all with a focus on the impact of gaming on societal norms and mores. Please send 200-300 word abstracts and brief biographical statements to Liz Medendorp, University of Massachusetts-Amherst, email@example.com.
Please include with your abstract: Name and Affiliation, Email address, Postal address, Telephone number, A/V requirements (if any; $10 handling fee with registration).
The 2013 NeMLA convention continues the Association's tradition of sharing innovative scholarship in an engaging and generative location. The 44th annual event will be held in historic Boston, Massachusetts, a city known for its national and maritime history, academic facilities and collections, vibrant art, theatre, and food scenes, and blend of architecture. The Convention, located centrally near Boston Commons and the Theatre District at the Hyatt Regency, will include keynote and guest speakers, literary readings, film screenings, tours and workshops.
Interested participants may submit abstracts to more than one NeMLA session; however, panelists can only present one paper (panel or seminar). Convention participants may present a paper at a panel and also present at a creative session or participate in a roundtable. http://www.nemla.org/convention/2013/cfp.html