EVENT Oct 15
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XR and the Humanities: Virtual Education in the 21st Century (edited volume)

Categories: Postcolonial, Digital Humanities, American, Hispanic & Latino, Interdisciplinary, French, British, Lingustics, Pedagogy, German, Popular Culture, Gender & Sexuality, Rhetoric & Composition, World Literatures, African-American, Colonial, Revolution & Early National, Transcendentalists, 1865-1914, 20th & 21st Century, Medieval, Early Modern & Renaissance, Long 18th Century, Romantics, Victorian, 20th & 21st Century, Aesthetics, Anthropology/Sociology, Classical Studies, Cultural Studies, Environmental Studies, Film, TV, & Media, Food Studies, History, Philosophy, African & African Diasporas, Asian & Asian Diasporas, Australian Literature, Canadian Literature, Caribbean & Caribbean Diasporas, Indian Subcontinent, Eastern European, Mediterranean, Middle East, Native American, Scandinavian, Pacific Literature, Miscellaneous
Event Date: 2021-10-15 Abstract Due: 2021-10-15

Call for Papers: 

XR and the Humanities: Virtual Education in the 21st Century

We are developing an edited volume of the latest in XR (virtual, augmented and mixed reality) and other interactive technologies being used for liberal arts education, specifically in the Humanities. While these relatively nascent technologies have been applied most visibly in the STEM fields, we seek to show through this volume that the technological divide between sciences and the humanities is not as wide as many believe. Many academics and researchers working in the humanities often utilize these kinds of technologies, even though they are not generally accepted tools for research and teaching in their respective fields. Recent creations involving various humanities disciplines include digital reconstructions of ancient and medieval environments, archaeological and anthropological projects which seek to digitize material artifacts, language acquisition projects for both modern and ancient languages, and more. XR technologies offer unique opportunities for research, teaching and learning. 

Possible Questions/Angles of Approach:

-With technology taking a larger role in the classroom, what role does XR technology play in the development of humanities education in the 21st century, and vice versa?
-What discoveries have been found by exploring XR technology in the classroom?
-How do projects involving XR technology offer opportunities for faculty-student collaboration and/or interdisciplinary collaboration?
-How can XR technology help to advance modes of research in various humanities disciplines?

We welcome other approaches in addition to these questions. If you think your ideas may fit this volume but don’t fit those exact criteria, please feel free to submit.

Eventual contributions would include how you conceived of the project; any relevant background from the standpoint of education and/or humanities education; how the work got done; how you used the builds in your courses and/or research; case studies, user studies and/or student responses; and where you think things are heading, more generally and/or more specifically to you.

Please submit 500-word abstracts by Friday, October 15, 2021 at 11:59 pm Pacific to Brian Beams (beams@stanford.edu) and Lissa Crofton-Sleigh (ejcroftonsleigh@scu.edu) with the subject line reading “XR Edited Volume Proposal”.

For more information, go to https://tinyurl.com/XRHumanitiesCFP. Questions? Please don’t hesitate to contact either of us.


Lissa Crofton-Sleigh