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EVENT Feb 17
ABSTRACT Dec 13
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The Impact of Video Games on Culture and Education

Lisbon
Organization: CETAPS - Centre for English, Translation and Anglo-Portuguese Studies
Categories: Postcolonial, Digital Humanities, Hispanic & Latino, Comparative, Lingustics, Pedagogy, Literary Theory, World Literatures, African & African Diasporas, Asian & Asian Diasporas, Australian Literature, Canadian Literature, Caribbean & Caribbean Diasporas, Indian Subcontinent, Eastern European, Mediterranean, Middle East, Native American, Scandinavian, Pacific Literature, Science
Event Date: 2022-02-17 to 2022-02-18 Abstract Due: 2021-12-13

In recent years, video games have become one of the most pervasive media in society, generating billions of dollars and euros every year in both the US and Europe, towering over the world’s greatest cities every time a billboard advertises the latest game, prompting universities to create programmes and courses related to or specifically about game studies, featuring in news broadcasts in ways which are often over-simplistic and related to the manner in which video games supposedly promote violence, invading classrooms all over the world to motivate students and draw their attention to specific themes and barging into the homes and smartphones of people of virtually every age group and gender. Produced by major game studios, by independent developers, or by ordinary people who have embraced the affordances of participatory culture, video games approach a wide array of topics, are part of various transmedia projects, and spark heated debates about all sorts of subjects. Whether condemned or applauded, video games have become a crucial element of today’s culture and their potential in educational contexts is gaining increasing visibility.

https://videogamesimpact.wordpress.com/

vgimpact22@gmail.com

Cristina Carinhas